![]() ![]() Because the Soviet Union had no large carriers of its own, a situation of dueling aircraft carriers would have been unlikely. During the Cold War, the main role of the CVBG in case of conflict with the Soviet Union would have been to protect Atlantic supply routes between the United States and its NATO allies in Europe, while the role of the Soviet Navy would have been to interrupt these sea lanes, a fundamentally easier task. With the construction of the large " supercarriers" of the Cold War era, the practice of operating each carrier in a single formation was revived. These groups eventually formed the Fast Carrier Task Force, which became the primary battle unit of the U.S. By 1943, however, large numbers of fleet and light carriers became available, which required larger formations of three or four carriers. These single-carrier formations would often be paired or grouped together for certain assignments, most notably the Battle of the Coral Sea and Midway. In contrast, the United States Navy deployed its large carriers in separate formations, with each carrier assigned its own cruiser and destroyer escorts. The Kido Butai operated as the IJN's main carrier battle group until four of its carriers were sunk at the Battle of Midway. This task force was used with devastating effect in the Japanese attack on Pearl Harbor. The Imperial Japanese Navy (IJN) was the first to assemble many carriers into a single task force, known as the Kido Butai. The escort ships are arranged in a screen but one can be moved closer for "plane guard" launch or recovery operations via the editor.The first naval task forces built around carriers appeared just prior to and during World War II. *The frigate (there are no USN destroyers in DCS) and cruiser escorts have two anti-ship/anti-sub helos that they can share. *CH-53Es are on deck for vertical replenishment or troop transport. out on a operation) but enough are on deck for immersion. Enough of the carrier's aircraft are gone (i.e. *No aircraft or rotors should be over the foul lines. Cats 3 and 4 are also free for use (there are aircraft parked close enough to waist cats to get blown over). There are no planes parked on the forward cats (cats 1 and 2). ![]() *The deck is in a launch and recovery configuration. However, since the USN decided to remove all legacy F/A-18s from front-line and carrier service in early 2018 (due to aircraft age, maintenance, and budget constraints) and the Marine Corps is finally getting replacement F/A-18 A/B/C/D air frames and parts (ex-Navy air frames), I decided to make this an USMC air wing. A carrier air wing may have one or two attached Marine Corps Aviation squadrons of F/A-18s on board (if resources are available) among the 6 to 7 squadron of fixed-wing aircraft assigned to a carrier (usually all F-18s except for the E-2C/D). *Only F/A-18Cs of the United States Marine Corps are on deck. Since the game does not have the F/A-18E/F model of the Hornet, legacy "C" model of the hornet is used to fill up the flight deck (since the Navy became an "all Hornet" force with their "Neck-Down" strategy). Notes: This template is supposed to represent a current CBG using whatever is available in DCS. A mission editor template I created for the a modern United States Navy Carrier Battle Group (CBG) in Digital Combat Simulator (DCS). ![]()
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